

You become partially visible when shooting once, and fully visible when you decide to move or shoot more than once. The Stalker will stealth when you sit in one spot for a short time, after which you can see other players but they will have a tough time seeing you - you're not totally invisible, but you mostly are. And the Stalker does pretty well with it thanks to its reasonable innate stats. While the Ranger is the more "traditional" upgrade from the Assassin, the Stalker brings something new to the table with its stealth. Try your best to avoid fast classes while playing the Assassin - this should be easy thanks to its long vision. That said, you should not max your penetration. Your bullets can easily go through food, but more Bullet Penetration means they will go through easier, and you'll net that score. While this class's innate penetration and damage are high, you are definitely going to want to invest points into Bullet Penetration, Bullet Damage, and Bullet Speed to not only snipe other players but also to farm efficiently. This is a class that can snipe other players from long range, but has trouble in close-range combat. The Assassin is the least flashy class out of the Sniper tree, but it certainly has its uses thanks to its super wide field of view. This overview guide will cover each of the Sniper's subclasses, including tips and strategies on playing them well to advance you (or your team's) score. At the time of writing there are nine total tank classes available under Sniper, with six of those being unique level 45 classes that can hold their own in the heat of battle.
